This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
We are using our custom engine based on XNA so for now it will be only for xbox, we will think about PC version or PS3.
The lightning will be managed in the engine i still don't have it ... So still waiting for it ... everything is finished just the gameplay left .. I'll post some beta testing when we start doing them ^.^
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