This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
This tutorial takes you through the process of using Maya's rigid and passive bodies to quickly place multiple objects into your scene. A very handy technique, that could potentially save you hours of work. This tutorial is done in Maya 2011 but you can follow along in practically any version of Maya.
This tutorial is free to all members
From a readers' Q and A column in TV GUIDE: "If we get involved in a nuclear war, would the electromagnetic pulses from exploding bombs damage my videotapes?"
You may not post new threads |
You may not post replies |
You may not post attachments |
You may not edit your posts |
BB code is On |
Smilies are On |
[IMG] code is On |
HTML code is Off