This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
"Share One Planet" Wild Animals CG Art Elites Invitational Competition.
Pretty excited to get invited to join a big CG competition.
We had 100 animals to choose from and since im from Canada i desided that i will do a high rez sculpt of a Moose. Also the sculpt just has to be in grey with no mapping or texturing so that really cool as well.
Here is the initial sketch of where I'll be going will most likely change as the models gets underway.
I am enough of an artist to draw freely upon my imagination, knowledge is limited, imagination encircles the world. (Albert Einstein)
"Your weapons are no match for ours! People of Mars, surrender!"
"Um, this isn't Mars. This is Earth."
"Earth? Earth-with-nuclear-weapons Earth?"
"Yes."
[long pause] "Friend!!"
Yeah, really nice. I see you select just certain parts of objects while you sculpt in those areas...is that just a method you learned/kind of habit, or do you find that particularly useful?
I usally block out all the model really rough with cuts that will define some shapes once thats done, I will select just certain parts and add more details.
I am enough of an artist to draw freely upon my imagination, knowledge is limited, imagination encircles the world. (Albert Einstein)
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