This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
So I am attempting to make a female warrior, havnt really decided how I want to go about doing everything but I did a base mesh and Maya and brought to Z, my second attempt in zBrush...here is where I am at so far.
Thanks bullet, I will have to take a look at that, maybe check out some more reference images. She is a little muscular at the moment but that will only take a minute to fix...assuming everything goes how I hope.
I was just going to add the dents and scratches to my texture. After I was talking about this though someone told me I should do it in zBrush..is there a reason I shouldnt do it this way?
I made the base mesh in Maya just adding the details in Z please let me know if i should be doing all of this in my textures as I need to have themm all done by tomorrow afternoon. Would rather start working on the textures if I can
Mate I am not qualified to answer that...what do you feel comfortable in using and which will be the quickest for you is about all the advice I can give...I would PS it and bump map or something rather than sculpt...it all depends on you mate.
cheers bullet
bullet1968
"A Darkness at Sethanon", a book I aspire to model some of the charcters and scenes
So here is where I am at with the texturing, might be able to get some more in but the whole purpose of this character is to practice rigging and animating not making it look pretty. Any ideas are welcome though as I have till Monday to touch up everything.
I will be adding some more detail to the face...like eyes...and lips tomorrow hopefully. Still need to start doing render passes on other projects so I can do a life footage composite for class.
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