This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
* the only problem i was having was baking maps in mental ray the texture generated had some artifacts in it.
It should be fine for the purposes of the challenge. There is a new body for the jerry can which isn't really working either. It just has some extra geometry. Its not finished but both models are in the group.
I am still doing this, had the computer crash and then my grandson switched it off (hes only two the little**~~** LOL) lost about 2 hours in all, third time lucky I think............dave
I tweaked the geometry and laid out the UV's. Here is a render with basic color and bump....
I am sorry about the minor error in the geometry of the original model. I re-routed some geomtry then did not put the edges back in which I am sure caused the uv'ing problems in the original model.
I have cleaned everything up and refined the model. You can get all the project files on my drop box site.
Thanks ctbram
Sorry hammer for not replying sort of doing this on the hop, bit here bit there. Using this as a test for working in photoshop on filters. Yes hammer it is a little blury hope to fix...........dave
You may not post new threads |
You may not post replies |
You may not post attachments |
You may not edit your posts |
BB code is On |
Smilies are On |
[IMG] code is On |
HTML code is Off