This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
i'm trying to make a car grill. a basic shape. I was hoping to create a 'squared' version and then curve the whole thing - but how do i do this?
I've tried applying a proxy, but i just get a copy of the whole thing next to the original..(?).. and as i understand it, deformers are mainly for animation...
With the risk of getting shot amongst all the great modelers on this forum, because I'm not sure if it would work on the geometry you have there, but have you tried the bend deformer?
I can't stand modeling so when I'm forced to build something I do everything in my power to avoid moving vertices, and the bend deformer is a really nifty thing for creating smooth curved shapes on high resolution geometry(you do need an awful lot of extra edges most of the time) and bending legs on chairs, pipes and things like that. As well you can rotate and move it and apply multiple deformers, and as long as you don't delete the history it stays where it is so you can edit things later if your bend is too sharp. I've become so obsessed with it that when I model something it's more about incorporating as many bend deformers as I possibly can than actually building the object
Once you've applied the bend deformer, add a little bend to see the effect upon the model, then rotate the deformer so you get the curvature along the axis you want.
I think in this case a lattic would be better, if the item was a sweeping curve then yes use the bend deformer would work, the tricky thing in using a lattic is how meny divisions to create in this case I would start with say 5 along 3 up and 2 back. Hope this makes sence............dave
Use a bend deformer, but apply the values a little at a time on the curvature.
The latttice is a good way of doing it too, you do get less lattice points to pull overall.
Generally the difference between the two will be the sides of the model - with the bend deformer the sides of the model will follow in an arc manner creating an angle but with the lattice the sides will stay parallel until you rotate them manually.
As with everything in Maya there is no right and wrong way to do stuff, its just a matter of application and preference.
Both the lattice and bend deformers can be used in Animation, but obviously in a different manner from each other
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