This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
Yeah I know its washed out I simply ran out of time for the assignment and yeah i see the scaling issue now and tbh I completely missed that I was trying my best with the scaling as well lol, its my first environment ive done so im pleased the reason for washing as well is the lighting it to bright
The scene looks pretty nice. As Tweety mentioned there are some scale issues. And if you did use the physical sky setup then you will run into gamma woes. The lighting isn't too bright, your textures/colors just got struck by the gamma bandit.
Thanks or the comments Ataraxy, GecT, Yeah im aware of the lighting and scaling issues never got round to changing them, this was a project for uni, (texturing project) so my main focus was to get the texturing done (my first textured scene ive ever done lol) The castle is just a picture i didn't have time to model it and texture it and the light direction was meant to follow the picture or it would look daft having to different shadow directions hehe, some textures was hand made some was from internet. its meant for a game aswell so lighting would usually be done within and engine instead of mental ray but still rusty on the engine so could get a final image from udk lol this will probs explain the low poly , we only had a budget of 6000 tris for unique objects within the scene, so the duplicates don't count hehe. again thanks for the comments im really pleased you said my texturing was good as it was a texturing project hehe, also its from my head i got a few reference images to look at for different buildings but its all eyeballing and im guessing thats why my scaling is off lol
The lighting is great! Actually i´m trying to master lighting properties of maya, but i´m far from this kind of work. The only thing i find in your image is a big contrast between the foreground and the background image. But it´s great man!
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