Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
That's really great! Lots of energy. I'm not sure, but looking at the side view, there doesn't seem to be much up and down movement, especially in the tail and head I think. With that much energy, I would expect quite a bit of bobbing up and down, instead it's relatively static. Keep it up!
If i am thinking right (correct me if i am wrong) that the tail should move in counter to the bodys up and down movement. The walk cycle which i referred from the book has one up and one down movement (body) after every 4 frames.
Technically if i follow it, i found that the gap of frames (4) for the tails extreme movements were too less. The movement looks very wild. Confused, i kept it in center with very less movement.
Also i guess the length of the legs of the character makes a difference. I am sure would look very different (not so energetic) on a taller character. Have to try it
Stwert, not seen any animation from you for a long time. Are you working on something?
That book is excellent by Richard Williams - just to name drop I worked with his son Alex on the movie Marmaduke - he's a very talented animator and has a great sense of humour too
I would advise every wannabe animator to get this book too!! It is excellent.
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