Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 27-12-2010 , 02:36 AM
Nilla's Avatar
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Free Friday Tutorials on Simply Maya

Welcome to Free Fridays on Simply Maya!

Every week we'll be adding a new free tutorial to this section of the forum (the first one being delayed a few days by Christmas). We'll be covering all the different fields of Maya here and we just kicked this off with MEL Scripts & Modeling - Creating a Golf Ball with GeoSphere by ctbram. Enjoyuser added image


Any comments or questions on these tutorials can be added in the relevant thread, so if you'd get stuck on something please let us know and we'll help you out on the topic. Feedback is also very welcome user added image

Cheers,
Nilla

# 2 27-12-2010 , 06:00 PM
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This is a great idea! Another reason to look forward to Fridays!

# 3 01-01-2011 , 02:18 AM
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Hey, very nice Idea... All the Best !!


Believe in Yourself...!!
# 4 14-04-2011 , 05:59 AM
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Hi Miss Nilla

Can you please arrange a tuturial on how to have nice shadows with mental ray in Maya?

Thanks


Moh.Murtaza Mohammadi

knowledge is power
# 5 14-04-2011 , 09:58 PM
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I shall ask my humble servants user added image Nice shadows is one of those things that come with good light design though, there isn't really a script. The best thing to do is make real world observations of what motivates different types of shadows and use good photographic references to try and replicate this in 3D. Have a look at this;

https://magazine.creativecow.net/arti...g-with-shadows

# 6 17-09-2011 , 02:44 AM
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Welcome to Free Fridays on Simply Maya!
Great idea for me.. I like your idea. All the Best !!


Nieander
# 7 18-09-2011 , 07:24 AM
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Hi.. just would like to thank you for this idea.. great job. Looking forward for Fridays. Keep up with this supportive job.


Exy
# 8 19-03-2012 , 10:17 PM
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Fridays just got a little better! cant believe I dindt know of this!!!


"If some thing is hard to do it isnt worth doing"
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