Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 27-12-2010 , 09:01 PM
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Join Date: Jun 2008
Posts: 16

Street Fighter Arcade Stick

My current W.I.P.
A street fighter arcade stick.
Have only spent about an hour on it so far.. still learning about texturing correctly, using reflections, etc..

I appreciate all feedback. Thanks!

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# 2 27-12-2010 , 10:38 PM
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The thin red line
Join Date: Aug 2009
Location: England
Posts: 4,472
On a positive the texture looks good, some of your edges are a bit to sharp put some edge bevels in there. The joystick looks like it is just stuck into the main box try modelling how it joins.........dave




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# 3 28-12-2010 , 12:30 AM
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Here is another render using some lighting and after adding some bevel to the sharp edges.

My goal is to make this arcade stick look as real as possible..

I also converted the ball on the joystick from a polygon to a subdiv..
didn't seem to help..
any suggestions on adding (or subtracting) features to make this look more realistic would be greatly appreciated.

Thanks.

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