This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
We I start modeling with a plane, sometimes I get vertices that are duplicating on top of each other, this creates a big mess, does anyone know why this happens?
I'm simply placing a poly plane in my view port to start sculpting a face, then I select a vert to move another stays in its place at the exact location. Currently what I do to resolve this I select all verts and merge and then begin modeling
It sounds like you are creating 2 planes. How EXACTLY are you creating the initial plane? Does this happen when you create other poly primitive objects or just the plane?
"If I have seen further it is by standing on the shoulders of giants." Sir Isaac Newton, 1675
Ah there you go. Turn off interactive creation as suggested by honestdom and see if that fixes it. I am still not sure how you are getting duplicate planes though but turning off interactive creation will remove one variable at least.
You did not answer my other question. Are you getting this behavior with anything other then the poly plane?
"If I have seen further it is by standing on the shoulders of giants." Sir Isaac Newton, 1675
So you are positive you are creating just a plane? and not a cube by accident? are you maybe touching the 'g' key which is 'repeat last command' ?? cos this is really bugging the hell out of me...I cannot replicate your problem. Can you post a quick video showing us what you do please...or at least some stepped screenshots?
cheers bullet
bullet1968
"A Darkness at Sethanon", a book I aspire to model some of the charcters and scenes
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