I have the sculpting work flow down pretty good with importing base meshes from maya to add detail, then back into maya. I find the goZ feature helps a lot with the maps, I still need to tweak them a lot most of the time when they come back into Maya in Photoshop but nothing like like when I had to do all the maps before goZ came to windows... The one thing I did find for dis maps is the bigger your mesh is in maya the better the dis map will display. Then again most of my work right now is illustration so the size of the model dont really count.
One area I will be trying to get a lot better at and learn over the next few weeks is building my bases in ZB with shperes instead of Maya as well as getting better at rendering and lighting within ZB.. This way I wont need to touch maya as much...
I am enough of an artist to draw freely upon my imagination, knowledge is limited, imagination encircles the world. (Albert Einstein)
https://www.artstation.com/kurtb
Last edited by Kurt; 06-03-2011 at 06:10 PM.