Digital humans the art of the digital double
Ever wanted to know how digital doubles are created in the movie industry? This course will give you an insight into how it's done.
# 1 17-02-2011 , 01:36 PM
Registered User
Join Date: Feb 2011
Posts: 17

problem with smooth bind

hi everybody!
i'm a beginner with maya and now i have a problem with smooth bind please help me
1.i'm create a polygon cylinder then i create joint tool as under picture
2. next i chose joint 1 and shift+click polygon ---->skin--->bind skin---> smooth skin
problem is when i rotate at joint2 the polygon is straight and is not bended

user added image
where am i wrong?
sorry for my english!
Regard

# 2 17-02-2011 , 02:34 PM
Registered User
Join Date: Feb 2011
Posts: 17
thank you for watching! i found. it's straight when i rotate because polygon's subdivion height and cap = 1.user added image

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