Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 18-02-2011 , 12:56 AM
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animating simple bone rotation problem

Hi
Ive been trying to animate a fairly simple character with basic rigging done it a million times before...but for some reason when I play or scrub the timeline the bone rotations I have made go crazy... the bone seems to rotate on the other axis or I think sometimes going the long way round to get to a rotation point thats only a few degrees away.
Ive tried putting an IK handle on it even though i dont want one but the problem occurs with that the same.
I seem to remember something similar happening a few years a go and discovered changing to world from local sorted out the problem but I just cant get to the bottom of this...
anyone know whats happening here??

thanksuser added image

# 2 18-02-2011 , 03:04 AM
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check the help file about gimbal lock and rotation order.




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