Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
just have a look at the ref images i dont really know how to explain it otherwise, its the fact the object has 3 colour tones(image1) to it and when smoothed it rounds of the vertex (image2), yet the mesh looks like image 3. any help as to why its happening, its all one object?
the more I Think I know about Maya the less I seem to know about it.
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