no that would not solve the problem. when maya extrudes with "keep faces together" it actually does extrude the faces seperate and merges the verts afterwards in the center.One thing you could try would be to turn "keep faces together" off and then merge the vertices together after?
sry, i don't understand. how does this make the extruded faces having the same normal direction and keep the faces together? is the extrude be done w/o keeping faces together? and if so how do you merge them afterwards so each resulting face has the same normal as the original ??? i tried the instruction and could not get anywhere (or is this solution only for this specific problem and won't work universally on any extrudes?)select the faces
click extrude
press r
hold d
snap pivot to opposite corner holding v
hold cntrl and click and hold on the red (x) handle
move the mouse and scale to whatever size you want.
does that work?
might only work once.
thank you for finding that. it is a nice plugin. been playing with it a bit today and its very useful . fair warning though - it is very sloooooow once your model reaches a lot of faces. wish they would add the option to mayas native extrude (e.g. called "preserve border edge offset"). also after using this plugin don't touch your history - or you will get really funky results ...Sorted by using this python script:
https://bit.ly/dX4aQV