Maya for 3D Printing - Rapid Prototyping
In this course we're going to look at something a little different, creating technically accurate 3D printed parts.
# 1 27-03-2011 , 06:58 AM
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Join Date: Jan 2011
Posts: 3

Assignment due in 2 days, texture problem.

Hi guys. I'm currently doing our first big game design assignment for school and I've run into an issue.

I've been texturing a spear/scythe model, and I've been texturing the whole thing the same way (selecting faces, applying texture, projecting, then unwrapping the UVs), and suddenly when I try to apply a texture to the scythe blade, it just won't appear. I've attached a shot.

I've tried re-creating the UVs, and applying a completely different material and re-loading the texture, but nothing helps.

I would be so grateful if someone could help me because I have a few other models I need to get done by tonight (due in two days) but this has me stumped.

Cheers

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# 2 27-03-2011 , 07:40 AM
bullet1968's Avatar
Lifetime Member
Join Date: Feb 2010
Location: Australia
Posts: 4,255
Are you using Photoshop or Maya textures?? and are you selecting the whole object? not face by face? If you are using a Maya texture just apply it to the WHOLE blade, then create UV and use automatic map...see if that works

cheers bullet

EDIT: it also looks like your normals are reversed on the handle? is this the case with the scythe or is the handle black for a reason?


bullet1968

"A Darkness at Sethanon", a book I aspire to model some of the charcters and scenes
# 3 27-03-2011 , 12:42 PM
LauriePriest's Avatar
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Join Date: May 2003
Location: London
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Is it displaying in the render. Or not displaying in the openGL.


FX supervisor - double negative
# 4 27-03-2011 , 03:31 PM
honestdom's Avatar
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Join Date: Oct 2007
Location: London
Posts: 2,381
do you have a snapshot of your uv layout?

# 5 27-03-2011 , 09:59 PM
EduSciVis-er
Join Date: Dec 2005
Location: Toronto
Posts: 3,374
Do you have multiple UV sets? It might be displaying the wrong UV set, or you might have accidentally created a new one.

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