Are you using Photoshop or Maya textures?? and are you selecting the whole object? not face by face? If you are using a Maya texture just apply it to the WHOLE blade, then create UV and use automatic map...see if that works
cheers bullet
EDIT: it also looks like your normals are reversed on the handle? is this the case with the scythe or is the handle black for a reason?
bullet1968
"A Darkness at Sethanon", a book I aspire to model some of the charcters and scenes