Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 29-03-2011 , 09:49 PM
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Extruding on 2 axis of a curve

Hopefully I explain this correctly my terminology isn't the best. Basically given the picture I want to extrude this track along this curve but only on the x, y axis and not the z axis. In other words, I want a curved wall for the length of my track.

user added image

Right now every time I extrude I can some very strange shapes. The best I can mange to get is for it all the geometry to come to a single point at the top of the curve, and thats only when I have 1 division which isn't much of a curve. I'm working with polygons and using maya 2011. If this can't be done using an extrude on a curve perhaps someone has another suggestion as to the best way to make a wall for the length of the track. The only catch is the wall needs to slope up almost like a half pipe.


Last edited by Overbound; 29-03-2011 at 11:42 PM. Reason: Understand better
# 2 04-04-2011 , 04:12 PM
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Make a copy of the bottom part move it up to there you want the new part to end then combine then use the bridge with curve to got you shape...........dave




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