Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
i cant get any real displacement with normals they're just appearing flat like bump map
here is an image of what i mean https://img844.imageshack.us/f/normalsproblem.png/
image is viewport render but its the same with mental ray rendering
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