Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 31-03-2011 , 08:12 PM
Registered User
Join Date: Mar 2011
Posts: 18

no displacment with normal/disp maps


# 2 31-03-2011 , 08:44 PM
honestdom's Avatar
The Nurb Herd
Join Date: Oct 2007
Location: London
Posts: 2,381
normal maps dont displace geometry. you should use a displacement map.

# 3 31-03-2011 , 08:57 PM
Registered User
Join Date: Mar 2011
Posts: 18
pretty sure i tried displacment map also but ill give that a try

# 4 31-03-2011 , 09:13 PM
Registered User
Join Date: Mar 2011
Posts: 18
does disp map work in maya viewport?

# 5 31-03-2011 , 09:20 PM
Perfecto's Avatar
Registered User
Join Date: Mar 2007
Location: TN (USA)
Posts: 1,889
I use a Heightfield in order to see displacement in viewport.


Don't be satisfied with what you can do but rather strive to do the things you can't do!
Exceed Expectations!
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads