This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
Hi, i want to know if when i am modeling a character for animation, should i smooth him out(adding more loops) or i should leave it as it is. The problem is that when i smooth him, there is alot of vertex and moving them to create my blendshapes can be troublesome so i am wondering if smoothing it is neccessary or not.
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