This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
I'm working on this steampunk nuke reactor for a uni assessment...in the final stages now, just working on the lighting...Camera fly through coming soon...Any suggestion are wanted and welcomed...
I agree with honestdom. Your textures are way too repetitive. Add some variation in there, and add in some kind of dirt/grease/grime to it. It looks way to clean. Maybe alittle bit of a glow to the 'slime'?
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