Maya 2020 fundamentals - modelling the real world
Get halfway through a model and find it's an unworkable mess? Can't add edge loops where you need them? Can't subdivide a mesh properly? If any of this sounds familiar check this course out.
# 1 11-05-2011 , 10:17 AM

My Favorite Toy Challenge - serzz


# 2 11-05-2011 , 05:41 PM
daverave's Avatar
The thin red line
Join Date: Aug 2009
Location: England
Posts: 4,472
Thats cool..........good luck.......dave




Avatar Challenge Winner 2010
# 3 12-05-2011 , 02:27 AM
bullet1968's Avatar
Lifetime Member
Join Date: Feb 2010
Location: Australia
Posts: 4,255
niiiicccccccccceeeeeee mate....good luck mate

cheers bullet


bullet1968

"A Darkness at Sethanon", a book I aspire to model some of the charcters and scenes
# 4 12-05-2011 , 09:26 AM
thx for good wishes.. user added image

ok.. with photo camera I created this photo.. [see attachments]


2. Started modelling...

.... and more modeling....

3. and now is time for the fun part.. user added image texturing modeling, light and..renders.. .. user added image

Attached Thumbnails

Last edited by serzz; 12-05-2011 at 09:42 AM. Reason: I couldn't see the pictures
# 5 12-05-2011 , 11:05 AM
David's Avatar
SM Tea Boy
Join Date: Apr 2002
Location: Prague
Posts: 3,228
Nice photo if your skill with Maya lights and textures matches your camera work, I'll be very impressed user added image

Dave


From a readers' Q and A column in TV GUIDE: "If we get involved in a nuclear war, would the electromagnetic pulses from exploding bombs damage my videotapes?"
# 6 12-05-2011 , 11:05 AM
honestdom's Avatar
The Nurb Herd
Join Date: Oct 2007
Location: London
Posts: 2,381
not sure i get whats going on tbh... your model is different from the one thats rendered, is that right?

# 7 12-05-2011 , 11:06 AM
bullet1968's Avatar
Lifetime Member
Join Date: Feb 2010
Location: Australia
Posts: 4,255
Bloody hell you are quick mate!!! nicely done

cheers bullet


bullet1968

"A Darkness at Sethanon", a book I aspire to model some of the charcters and scenes
# 8 12-05-2011 , 11:10 AM
render and mesh of front shape (glass) on pictures are a bit different because I have problem with glass shape (it is really hard to measure the right dimensions).. but I will post repair on mesh tomorrow... .. and new renders...


Last edited by serzz; 12-05-2011 at 11:16 AM.
# 9 13-05-2011 , 05:27 AM
Hey. .a bit of corrections..
- Camera is locked,
- materials (started with them..)
- light... have to do some corrections..
- ...... . . . .. . . . . .

Attached Thumbnails
# 10 14-05-2011 , 04:32 AM
rendering rendering texturing texturing

plans:
- texture to the end,
- correct lights..
- .. put 2 led lights (like on my photo)...

Attached Thumbnails
# 11 14-05-2011 , 12:05 PM
Chirone's Avatar
Subscriber
Join Date: Dec 2007
Location: NZ
Posts: 3,125
this is the first project i've seen where someone has used locators

looks pretty cool man

what are those curves for in the third picture of this thread you posted?




that's a "Ch" pronounced as a "K"

Computer skills I should have:
Objective C, C#, Java, MEL. Python, C++, XML, JavaScript, XSLT, HTML, SQL, CSS, FXScript, Clips, SOAR, ActionScript, OpenGL, DirectX
Maya, XSI, Photoshop, AfterEffects, Motion, Illustrator, Flash, Swift3D
# 12 14-05-2011 , 12:23 PM
ben hobden's Avatar
Subscriber
Join Date: Jul 2008
Location: Chelmsford, Essex, UK
Posts: 1,162
Looking really good Serzz.

Chirone: good question, I was wondering the same thing...is it not the handle for the bend nonlinear deformer? to curve up the tip of the landing gear there....??

# 13 14-05-2011 , 02:31 PM
joshpurple's Avatar
Registered User
Join Date: May 2011
Location: Minneapolis, United States
Posts: 135
Excellent work & skill, great approach, and fast! I'm jealous :-) !
Are you using a Linear Work Flow / Gamma Corrected ?
Keep kicking butt, all my best!

# 14 14-05-2011 , 10:44 PM
Good morning...

Chirone : the third picture is showing wings for the helicopter user added image
All those locators are for measurements of the object... (usually I try to create object in scale 1:1)

ben hobden: yes... measurement tool.. user added image

joshpurple: yes, I am using linear working flow (gamma corrections, camera exposure, mental ray lights....)
and all MIA materials.. I think if you work that way you can correct all the problems with textures..


Cheers to all.. user added image

# 15 14-05-2011 , 11:34 PM
Chirone's Avatar
Subscriber
Join Date: Dec 2007
Location: NZ
Posts: 3,125
i meant to ask about your first screen shot with all those locators on the ground and the pink circle, and was asking about the blue box-like curve (sorry, dont know the names of the parts of your helicopter)




that's a "Ch" pronounced as a "K"

Computer skills I should have:
Objective C, C#, Java, MEL. Python, C++, XML, JavaScript, XSLT, HTML, SQL, CSS, FXScript, Clips, SOAR, ActionScript, OpenGL, DirectX
Maya, XSI, Photoshop, AfterEffects, Motion, Illustrator, Flash, Swift3D
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is Off | HTML code is Off

Similar Threads