Thanks for replying,I think the email said it all, with so few jobs out there at the moment comanys can pick and chose, the question you need to ask your self is how can you improve your portfolio. Mybe CGsociaty challenge?.........dave
Hi,wish i could help man, but i have no idea how games companies work...
i like your work. some of the textures look a little odd tho. the fighter for example has 4 different flesh tones and some obvious texture seams. I think you should iron these out.
In your new piece i would say the area in the front, bottom, left of the shirt is weird. It looks like he has something hidden under his shirt.
To try to be brutally honest, while you definitely have talent and I can see it happening for you if you keep it up, your current work isn't there yet, at least as far as characters go. I think the main thing you'd want to work on is textures first and modeling second. Just take a look at some of the work that's out there and on the shelves.
To use your MMA fighter as an example, since an MMA game just came out recently, take a look at this guy:
I'd say keep pushing yourself and try to match or surpass the work you see others doing.
Me personally, I'm an environment/prop artist so I don't know much about character art to really give you any specifics. But I do think texturing is the main area I would recommend you work on improving. It's something that I'm constantly trying to get better at as well.