Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 17-05-2011 , 12:29 PM
izeaboy's Avatar
Registered User
Join Date: Nov 2008
Location: Nigeria
Posts: 16

from softimage to maya

Can anyone suggest how i can properly facial animation from softimage 2010 to maya 2011. I try to use crosswalk but when it is imported to maya the whole mesh seem to explode...everything just looks messy.

# 2 17-05-2011 , 10:43 PM
septopus's Avatar
yes...you dont sound not non double negative
Join Date: Jun 2009
Location: Norfolk, VA
Posts: 91
hmmm, this is a tricky one, i never tried to deirectly import facial animation from xsi to maya. but you can bake the animation from xsi then import it that way into maya,
or use fbx format instead, thats pretty stable. even .obj format can import/export blendshape animation


level 3 luchador!

image dump
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads