i have a question concerning the "mesh->booleans->difference" tool.
i made a wall out of a cube, then i added text and tryed to subtract the text from the wall to give the wall some kind of a fracture style. like the text had been chiseled into the wall.
but it didnt work properly. ive post u a screenshot of my current situation:
https://imageshack.us/photo/my-images/571/snap1i.png/
https://imageshack.us/photo/my-images/851/snap2a.png/
as u can see, nothing fractured, the text just "lays" on the wall, with no effect.
if i do the same thing with a sphere instead of the text, it works as intend.
i played around with the difference tool a bit and once when i extruded the text a lot and made it so big, that i came out on the front and also on the back side of the wall, the difference tool worked pretty well (unfortunately i wasnt able to achieve that again; all other trys also in the same way with the same setup failed in the same way as i told u above).
could anyone please explain to me, how the difference tool really works and how i can give my wall or other polygon objects some fracture style by subtracting text from it.
i hope that u understand my text, its pretty hard to explain exactly what i mean in english

i guess the screenshots will help to understand my bafflegab

mfg