Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 20-05-2011 , 01:24 PM
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Join Date: May 2011
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(question) Combine error

I've got a problem with using the combine tool.
I've created two seperate pieces of nurbs surfaces.
Deleted history on both of them and then coverted them to polygons.
Alligned all of the vertices, ungrouped both objects just in case and deleted history again.

Now when i combine both of them together, the outliner actually tells me i've succesfully managed to combine both objects into one.
However, all i'm left with is a wireframe.
Could use some help on this user added image
Thx in advance

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# 2 20-05-2011 , 02:15 PM
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you can reassign the material to the object and they'll appear again.
don't know how else to get around that issue really....




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# 3 20-05-2011 , 02:25 PM
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Thx alot, it did the trick..
Saved me some time remodeling user added image
Now i wonder why i didn't think of that

# 4 20-05-2011 , 03:41 PM
Acid44
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I run into that all the time modeling cars, no idea why it happens, but reapplying the texture as Chirone said seems to be fine to fix it. hasn't seemed to have led me to any other issues later on in the model as of yet, so don't worry about it to much user added image

EDIT: Modeling a Murcielago?

# 5 20-05-2011 , 05:16 PM
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Yeah thanks, I was struggling with it for some time now.
Reapplying the texture worked and can finally continue user added image

Yeah it's a murcielago haha.. Did the spline setup give it away?
Thx for the reply, I'll stop worrying user added image

# 6 21-05-2011 , 04:53 AM
Acid44
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The vent on the side at the bottom gave it away at first, then it was pretty much confirmed when i noticed the splines set up for the back window flappy-thingys user added image

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