This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
If you were to paint a small patch of paint fx and convert to poly and create a proxy for it like explained here, then duping some rows or otherwise spreading the proxy object around your scene (I like spPaint3D, you can down load it from creative crash). it shouldn't murder your RAM. Its what I did for the grass in my March challenge entry. Just remember to put the object in a layer before you start duping so you can hide stuff if or when the video card starts to struggle and avoid having to wade through a sloppy Outliner and organizing stuff later.
Hey Genny went through some of those websites and considering my time limit i think ill just stick to fur. Now i have discovered a serious problem when i start to render my scene all four processors start to work but the moment it gets to the areas with the fur it drops to one processor and it finishes rendering the scene with that one processor any Ideas
You may not post new threads |
You may not post replies |
You may not post attachments |
You may not edit your posts |
BB code is On |
Smilies are On |
[IMG] code is On |
HTML code is Off