Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
Once again I need your wisdom on a specialized matter..
What I want to do is make a low poly dragon mesh the source of an fire, explosion style...what I found so far is mushroom or octopus explosions (those with the falling things that leave trails of smoke behind them).
I'm not sure how I'd do this. I need the fire to be very WOW so if you can accompany your answer with a relevant tutorial link I'd be grateful forever
I forgot to mention, this is about "magic" fire, it is a harry potter related image, so smoke (or burned particles) are not really a must. However, now that I take a second look at the render, it's not very attractive..
I cannot find any decent fluids tutorial though.. I found some demos only, and the tutorials I found are only about "realistic" fire (like a fire from a fireplace)..I haven't found something that suits me (custom mesh), any helpful links?
you may not find what your looking for, I would suggest looking for a lava fluid tutorial and than adjusting the setting's to try and get what your looking for.
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