Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 29-01-2003 , 02:34 PM
Stephen's Avatar
Subscriber
Join Date: Sep 2002
Location: Northampton
Posts: 249

Games engines?

Hi guys, This is all new to me this games engine stuff, I have been using Maya for 2 years now but not in the games environment. My company are looking to get involved in the games market and as the in house Maya person It's my job to look into it. My question to you lot out there is which games engine is best suited for use in Maya?
Cheers for any help...

# 2 29-01-2003 , 04:28 PM
roach105's Avatar
Subscriber
Join Date: Dec 2002
Location: T.O Baby!
Posts: 1,016

# 3 29-01-2003 , 04:29 PM
mtmckinley's Avatar
The Maya Mountain
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
Well, if you have some decent programmers on staff, it's possible for a studio to create their own engine. If you'd rather not put in that kind of time, I'm sure there are Maya compatible game engines out there. Engine stuff, at least so far in my experience, is mostly handled by the engineers and programmers. I've always just been told their engine requirements when it came to polycounts, texture resolutions, and model orientation, and such.

Perhaps try some game dev sites like... www.gamedev.com I think. There are others out there.

Good luck!

PS> I'm assuming you're the same fellow that emailed me. user added image I'll let this be the response to that.

# 4 29-01-2003 , 04:32 PM
Alan's Avatar
Moderator
Join Date: Oct 2002
Location: London, UK
Posts: 2,800
You could write your own game engine but as mtmckinley
said you would have to invest a lot of man-power to get that working. It's fairly simple(ish) to write a program that will load obj files from maya in (not sure about the texturing though) and I'm not sure how you load the animation in either.

if you background isnt in C++ (or similar language) you may want to look into using an existing engine.

user added image
Alan


Technical Director - Framestore

Currently working on: Your Highness

IMDB
# 5 29-01-2003 , 04:33 PM
kal's Avatar
SM Alumni
Join Date: May 2002
Location: Exeter, UK
Posts: 407
The Unreal engine is very popular, and freely available (obviously license fees do apply when its being used commercially).
It also links in very nicely with Maya via a plugin.
Look here https://udn.epicgames.com/ for more info/tutorials/downloads
Other engines that are widely used are the Quake 3 (getting a little long in the tooth now) and the lithtech engine which is comparitivly cheaper to the others (about $250,000)
hope this helps

btw: your not from Immersive Education are you? just curious user added image

# 6 29-01-2003 , 04:43 PM
tgx's Avatar
Registered User
Join Date: Jan 2003
Location: USA
Posts: 30

Re: Games engines?

Originally posted by Stephen
My question to you lot out there is which games engine is best suited for use in Maya?
Cheers for any help...

I've had no trouble getting models into the Quake 3 engine. We've been very busy on a project using it for a year now. So I've not tested the waters in the new Unreal engine... yet user added image. I expect no trouble with it though.
As you know, both of these engines have excellent technical support.

# 7 29-01-2003 , 05:26 PM
mtmckinley's Avatar
The Maya Mountain
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
and, in the hands of a good programmer, I would think any engine, properly liscensed, could be modified to accept maya files.

# 8 29-01-2003 , 09:40 PM
Stephen's Avatar
Subscriber
Join Date: Sep 2002
Location: Northampton
Posts: 249

let the games commence

Thanks for your reply folks, some good info there.
Im on a real steep learning curve here, I have to produce an interactive game/web site for a branch of the company which I work for. The modeling is nearly done and we have some talented programers on the case, but I dont understand out how to export my models with textures from Maya into what every engine is going to be use, Quake or Unreal. Is there an export plugin for Maya out to these engines???? oh loads of questions to be answerd...bring it on

# 9 29-01-2003 , 10:36 PM
dannyngan's Avatar
Registered User
Join Date: Dec 2002
Location: Seattle, WA
Posts: 1,154
Generally, you need an exporter plugin for Maya in order to get data into game engines. Most games engines that support Maya will have the plugins available.

I'm currently working with Renderware, and so far, it hasn't caused me any problems. From the art standpoint, it's really easy to use.

Out of curiosity, what company do you work for?


Danny Ngan
Animator | Amaze Entertainment
my website | my blog | my job
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads