I've started to make the skull of a T-800, thought I'd start a WIP. Not sure how much time I'll have and how frequently I'll be working on it but I'll update the thread when I can. Just one image just now,
Not entirely happy with the cutting in of the detail, but hoping that once it's shaded any uneveness will not be noticeable. Added these by drawing in alphas, inverting and then inflating with a negative value,
Looks Ok I think. Could just be wear, unless youre going for the straight from the factory look. What's your polycount, I can see it's not ideally high enough for alpha level detail in this shot? In places at least...
poly count is 3.1 million on the main/upper skull (only place I've detailed so far), though on a couple of occassions this wasn't enough so went up to 12.4, added the detail, then went back down and deleted the higher subdivision (sometimes you're not getting enough resolution, you can go up a level and add the detail, then come back down and the detail is held better than if you had added it at that level. I don't have enough memory to work lag-free at 12 so I then delete the upper level).
The issue's not so much resolution as tidying up. The red lines show the parts that were added with custom alphas and/or masking. The blue one is the part I'm not happy with, though the forehead and curve on top of head will get some more work too,
You may not post new threads |
You may not post replies |
You may not post attachments |
You may not edit your posts |
BB code is On |
Smilies are On |
[IMG] code is On |
HTML code is Off