Mental Ray Batch Bake - Nothing happens when, "Convert and Close"
I am trying to create an ambient occlusion black and white texture to use in my colormap.
The current model I am working with has three different UV sets, and for 2 out of 3 UV sets, the baking works fine, it creates a fine black and white ambient occlusion texture. But when I try to do this with one particular set of objects, (another UV set) nothing happens when I try to convert to a texture. The window does not close, and maya does not start going slow (like it should). The only message I get when pressing Convert and Close eventually is:
convertLightmapSetup -camera persp -bakeSetOverride tmpTextureBakeSet -bakeAll -showcpv;
and three things appear in my outliner (when I bake the other UV sets this does not happen):
initialTextureBakeSet
initialVertexBakeSet
tmpTextureBakeSet
Does anyone know what the problem could be? I already checked the meshes with the cleanup tool, cleared my history aswell.