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# 1 09-07-2011 , 10:17 PM
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Water Water Water

Hey guyz can u please help me how to make realistic water in maya ..

I am doing a scene in which it required. its STILL WATER EFFECT

# 2 10-07-2011 , 06:26 AM
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Could you show a pic like what you want...........dave




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# 3 10-07-2011 , 06:33 PM
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Could you show a pic like what you want...........dave


Here the image......user added image

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# 4 10-07-2011 , 06:43 PM
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Use the ocean shader you will need to change some of the values but that should work..............dave




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# 5 10-07-2011 , 07:17 PM
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i would just use a mia_x material.

# 6 10-07-2011 , 10:20 PM
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Yes go with Dom.............dave




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# 7 11-07-2011 , 03:54 AM
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What Dom said use mia_X with an ocean image as a bump map


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# 8 11-07-2011 , 05:12 PM
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Thanks guyzz i will try all the ideas....user added image

# 9 11-07-2011 , 08:20 PM
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actually i would just use a noise texture as a bump. set it to perlin noise.

# 10 11-07-2011 , 09:29 PM
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Give us some updates. Try all the different ones above, and post a render of it. I'm curious to see what worked and what didn't visually.

I was thinking a mia x will work also, with some displacement of the geometry for the front part, and another exact same material for beyond the fence except with noise. But I could be Waaaaaaay off. :-)

However, I'm curious if it will work using a colored shader (black gray in your case), and make it transparent enough to see through. I see some signs on the bottom, and muck. I'm not sure if that's significant to you.

Good luck!


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# 11 11-07-2011 , 10:09 PM
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this is the miax and perlin noise. only took a couple of minutes, but you get the idea.

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# 12 12-07-2011 , 02:02 PM
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Water_try

Hey guyz i made this with Blinn shader use noise in color texture and use ocean shader as bump.

now i will try with Mia material X...user added image let c which shader wins the water race..user added image

Here are the two images below.

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# 13 12-07-2011 , 03:08 PM
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Ocean_shader_try

this one is with ocean shader....

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# 14 12-07-2011 , 06:48 PM
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Here's my quick attempt basically there is more than one way to skin a cat

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# 15 12-07-2011 , 09:13 PM
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I like Dushyant's Second picture - the one with the Ocean shader as a bump.

I don't know what your actual environment is, but if it going to look like the reference, see if you can "calm" the waters a little bit. The first one - blinn with noise bump - water is too rough, but perfect for beyond the fence. The third one with just the ocean shader looks too pattern-like.

The reference looks like its in a quiet little corner of a lake, abandoned, calmness of the water with the chaotic mess - I like it a lot!!

Murambi's version is not bad, but I feel it's a little too rough.

Good luck! It's not going to happen overnight...working with shaders forces you to just push it just a little bit more.

I look forward to your completed project or progress....I just really love love the reference...I don't know why. user added image


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