Beer glass scene creation
This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
# 1 13-07-2011 , 01:54 PM
Registered User
Join Date: Nov 2002
Location: Philippines
Posts: 136

Picking up an nCloth

Hello all,

I wanted to ask what's the best way to pick up an nCloth object. I only have access to Maya 2008 and 2009. Say for example a character lifting a skirt slightly to avoid brushing against mud or something of the sort. Any help would be appreciated.

Another thing I'm trying to do is have a piece of cloth fall and then be picked up in the same shot. My problem is that if I use a constraint, it tends to constrain back to its original position before it fell to the ground. Am I doing something wrong or is there a better way?

Thanks,



Calvin user added image

# 2 13-07-2011 , 04:42 PM
daverave's Avatar
The thin red line
Join Date: Aug 2009
Location: England
Posts: 4,472




Avatar Challenge Winner 2010
# 3 13-07-2011 , 07:24 PM
honestdom's Avatar
The Nurb Herd
Join Date: Oct 2007
Location: London
Posts: 2,381
transform constraint animated or parented to something else should work without using some other script.

# 4 13-07-2011 , 07:52 PM
daverave's Avatar
The thin red line
Join Date: Aug 2009
Location: England
Posts: 4,472

transform constraint animated or parented to something else should work without using some other script.

Have you tried perenting some thing to ncloth.........dave




Avatar Challenge Winner 2010
# 5 13-07-2011 , 07:57 PM
honestdom's Avatar
The Nurb Herd
Join Date: Oct 2007
Location: London
Posts: 2,381
well i would always parent whatever it is to the locator created when you make the constraint, so i guess no, i've never tried parenting something to ncloth.

# 6 13-07-2011 , 08:01 PM
daverave's Avatar
The thin red line
Join Date: Aug 2009
Location: England
Posts: 4,472
Im using maya 2009 and in that you need to use a hair folical for perenting why I dont know..........dave

Edit:I found that out using ncloth to make a animated tank tread




Avatar Challenge Winner 2010

Last edited by daverave; 13-07-2011 at 08:11 PM.
# 7 14-07-2011 , 02:43 PM
Registered User
Join Date: Nov 2002
Location: Philippines
Posts: 136
Hey all, thanks for the replies. It seems there was an easy solution after all. My problem with the constraints was that the constrained points on the mesh would snap back to its position at frame 1 whenever I used them. My mistake was animating the strength over time. It turns out that animating the constraint from disabled to enabled works the way I want it. The springs are created on the frame it turns out so it doesn't snap back to its position at frame 1.

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads