This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
Looking good Dushyant, sorry could not help you with the fog as I never used it. the only thing I can see is the larger stone look to crisp.........dave
you appear to have a hexaganol line on the grated manhole on the left? (where the metal is missing)was this meant to be?....no I think the lighting is good (Im no expert). Maybe the fog should have motion toward the roof (the pressure inside should be less?) where the hole is?....maybe a tad of bump on the rust...still..pretty damn good mate.
cheers bullet
bullet1968
"A Darkness at Sethanon", a book I aspire to model some of the charcters and scenes
1) It looks too small in relationship to the rest of the scene.
2) The light in the door way is very bright but yet within the room only a faint trace of the light bleed on the floor can be seen - I think it would look brighter as its brighter than the light coming from above.
I would say there are some noticeable points where some occlusion wouldn't go amiss, for still images sake. Perhaps some stronger shadows as they're quite hard to pick out, im looking particularly where the chains lie across the surfaces of objects. But it may be that the lighting is just very soft and so the shadows are also. I like the effect you have got on the fog, as if it's shining through a window/grill. Is that how you created the effect? shining a spotlight with fog turned on through an object, or have you mapped something to one of the lights attributes?
@tweetytunes....hey you are right i think as compare to light coming from the tunnel the light on the floor is less....:/ will see this n post this image again
@tweetytunes....hey you are right i think as compare to light coming from the tunnel the light on the floor is less....:/ will see this n post this image again
Here is the Image again.....I make some changes with floor texture n chains specularity and with overall lighting....
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