Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 19-07-2011 , 11:27 AM
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Join Date: Oct 2010
Posts: 234

combining smooth preview and non-smooth geometry

i have different pieces of geometry in want to combine. some has the smooth mesh preview (3) applied and others not. can I combine the two and keep the relevant smoothing on each piece, or is it a case of adding edge loops to preserve the shape?
I've try applying a proper smooth operation, but it seems like a lot of polygons for what is a fairly small object..

# 2 19-07-2011 , 11:58 AM
Acid44
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Posts: n/a
Your best bet would be a proper smoothing IMO. When you press 3 it has to display the same amount of polygons as 2 levels of smoothing would

# 3 19-07-2011 , 12:04 PM
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Join Date: Oct 2010
Posts: 234
that makes sense - level 2 smooth preview... thanks for the tip.
i've done it with edge loops now, i decided to have a go knowing i'd get an answer here if it didn't work. but it looks ok as it is.

thanks anyway!

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