Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
Just have to do some thing with dynamic as I have just completed the new tutorial, just made this plane as a prop. Took about 45 min to do now just need to texture it nothing fancy then blow it up using fluids should be fun...........dave
Write done with texturing, animate a little fly through with some puffs of smoke as shell miss him then a hit and the fire spreading. sounds good?............dave
I hope its not going to be a damp squib Ben
Ataraxy I free hand this no references at one point it look like a spitfire then I changed it for a more american looking plane (because I could put more colour on it so you would not look so much at the crappy model......LOL) might do some shatter..........dave
it looks good for free hand and its simplicity. I'm interested in how this will turn out. Am going to start that WIP thread tomorrow or Wed. Hope to see your there
Yes Bullet I got a brain like a sieve, Ataraxy its a texture I made in photoshop with radial blur then in the transparencey of a shader got to make it a little better I will post some of the pic if you want.......dave
You may not post new threads |
You may not post replies |
You may not post attachments |
You may not edit your posts |
BB code is On |
Smilies are On |
[IMG] code is On |
HTML code is Off