Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 23-07-2011 , 11:31 AM
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Dynamic Test

Just have to do some thing with dynamic as I have just completed the new tutorial, just made this plane as a prop. Took about 45 min to do now just need to texture it nothing fancy then blow it up using fluids should be fun...........dave

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# 2 24-07-2011 , 10:21 AM
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Little update should have the texturing done by today then the fun stuff.........dave

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Last edited by daverave; 24-07-2011 at 10:41 AM.
# 3 24-07-2011 , 11:03 AM
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this looks like fun...I got it too but javent done it just yet...good luck dave

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# 4 25-07-2011 , 07:18 PM
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Write done with texturing, animate a little fly through with some puffs of smoke as shell miss him then a hit and the fire spreading. sounds good?............dave

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# 5 25-07-2011 , 07:26 PM
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Im watching

# 6 25-07-2011 , 07:50 PM
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i love mustangs.

maybe.. add some shatter dynamics.. or.. blastcode.. or.. ruins to the wing/fuselage that gets hit for maximum awesomeness. user added image

# 7 25-07-2011 , 08:06 PM
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I hope its not going to be a damp squib Ben
Ataraxy I free hand this no references at one point it look like a spitfire then I changed it for a more american looking plane (because I could put more colour on it so you would not look so much at the crappy model......LOL) might do some shatter..........dave




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# 8 25-07-2011 , 08:25 PM
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it looks good for free hand and its simplicity. I'm interested in how this will turn out. Am going to start that WIP thread tomorrow or Wed. Hope to see your there

# 9 25-07-2011 , 08:29 PM
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Ataraxy like I said I will help as much as I can and you will see me there.........dave

Edit:Add wire shot a lot of the edges were added to straighten up the UVs

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Last edited by daverave; 25-07-2011 at 08:34 PM.
# 10 26-07-2011 , 01:06 AM
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The model is very simple dave...nothing wrong with it...on with the explosions!!!!

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# 11 26-07-2011 , 08:59 AM
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Forgot the propeller, need to do a little better on it..........dave

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# 12 26-07-2011 , 10:59 AM
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LOL well I didnt spot it mate...must be going blind.

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# 13 26-07-2011 , 04:54 PM
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very clean. diggin it. You already have me thinking a few different ways how you did the prop

# 14 26-07-2011 , 06:13 PM
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Yes Bullet I got a brain like a sieve, Ataraxy its a texture I made in photoshop with radial blur then in the transparencey of a shader got to make it a little better I will post some of the pic if you want.......dave

I think this prop looks better

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Last edited by daverave; 26-07-2011 at 09:20 PM.
# 15 26-07-2011 , 10:21 PM
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prop looks great man! i have a thing tho. the reflection setting is too high on ur plane texture.

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