This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
This is my second character. Polys, Maya 4.5. I have 10 hours into him so far. Their are a few problem areas like the the back of the knee where if he bends back he's only got like 5 degrees of rotation. But all will be fixed soon . I have some pics where I did a smooth but, decided now that I want a ridgid look. Let me know your thoughts. Oh and the head is just tempory. I have sketches, but no scanned for image planes.
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