Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 30-01-2003 , 09:09 PM
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problems with attaching fur to a model

Well... when i try to attach fur to my dog model (using the simply maya dog model technique) , half of the fur on the dog is on the outside.. and the other half of the dog, has the fur on the inside. I'm guessing this happend due to something going wrong when duplicating one side. Can anybody here figure out how i can fix this? thanks.

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Last edited by dbirider; 30-01-2003 at 09:12 PM.
# 2 31-01-2003 , 03:37 PM
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I'm guessing here as I haven't played with fur much, but offhand I'm guessing it has something to do with the normals, if the model is a poly or surface direction if the model is a NURB. How did you mirror the model? Mirror geometry or Scaling it on a negative value? Scaling on a negative value can sometimes flip normals.

Hope I wrote something useful.

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# 3 31-01-2003 , 03:59 PM
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yep, just need to reverse your normals.


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# 4 31-01-2003 , 04:10 PM
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if it still did not work... go to subdiv surfaces -> texture -> automatic mapping...

# 5 01-02-2003 , 09:53 PM
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thanks guys! reversing the normals works.

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