This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
I'm trying to use particles to generate a flowing stream of binary code shooting out from a monitor. Just a random stream of 1's and 0's. Any ideas on how to do this with either a mel script or expression? Thanks to anyone who can start me in the right direction.
You may not post new threads |
You may not post replies |
You may not post attachments |
You may not edit your posts |
BB code is On |
Smilies are On |
[IMG] code is On |
HTML code is Off