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# 1 30-08-2011 , 07:41 AM
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Fatal Error

hello guys, i would like to ask you for help...the problem is that every time i wanna split the mesh with projected curve i've got fatal error :/ but, i have already splitted one more curve with the mesh at the beggining of project and everything was fine ... user added image

user added image

thanks
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# 2 30-08-2011 , 08:40 AM
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fatal error is maya's catch all for something bad has happened. It may not be the split and cut edge operation at all. You could have to much history built up, or you are running low on system resources, or it could be the phase of the moon or contents of the refresh register or color of socks you are wearing.

All kidding aside these pop up a lot in maya.

Try this. close maya, reopen it, load a fresh version of the file before you did the projections. project again and this time after each projection and split and cut operation delete the history on the part you are cutting.

Also it could be helpful to see your wire frame.


"If I have seen further it is by standing on the shoulders of giants." Sir Isaac Newton, 1675
# 3 30-08-2011 , 11:06 AM
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thanks for report! I have already tried to reopen it, delete history of all objects but still doesn't work user added image

here is wireframe: user added image

# 4 30-08-2011 , 12:48 PM
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Not sure what it could be then. Is it crashing when you try to do the projection or when you try to split and cut? Have you tried splitting without cutting (the option above) to see if it's the projection of the curve, the splitting of the curve, or the cutting of the edges that is crashing Maya.


"If I have seen further it is by standing on the shoulders of giants." Sir Isaac Newton, 1675
# 5 30-08-2011 , 01:46 PM
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it crashes when i press Split (Split and Close) button; yes i have tried both options... user added image

# 6 30-08-2011 , 02:39 PM
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Try this:

Export as an OBJ (This makes it just geometry)
Create a new Maya scene file
Import the exported OBJ

See if it crashes after that.


Imagination is more important than knowledge.
# 7 30-08-2011 , 04:31 PM
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good idea ND. Short of what ND says I am not sure what to say other then place a bug report into Autodesk. That is a brand new feature in Maya 2012 so it may not be completely stable yet.


"If I have seen further it is by standing on the shoulders of giants." Sir Isaac Newton, 1675
# 8 31-08-2011 , 02:41 PM
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as NextDesign says ....I've exported mesh into .OBJ file and then imported it into new scene and it works...
Thanks guys

Regards

# 9 31-08-2011 , 04:22 PM
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Awesome. Good luck!


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