
Im trying to model the Master Sword from the "Legend of Zelda" series.
https://images.wikia.com/zelda/images...a_of_Time).png
My idea was to model the blade of the sword using Loft nurbs: This works well on the upper part of the blade, but it's totally screwed up at the bottom, where the blade bends outward a bit:


Any idea how to avoid this? I already modeled the sword in Cinema4D once, using the same technique and it worked pefrectly there. Maybe it's some Loft parameters that have to be adjusted that I dont know about

Anyway, thanks in advance for your help!