Hey mate, good to see you still at this. I'll take a look at your video in the morning. Hopefully I can help you out again.
that is why i added the test file...in the video you didn't show what happens when you move the tube, but looking at your scene and trying to move the top group showed that there were double transforms. this might be your problem.
Aliridey....I believe I've figured out a way how do to this. I'm quite busy tomorrow, but I should have something up by tomorrow night. My first tests seem promising.
Hang tight.
i do not know exactly what you meanhow are you applying the falloff to the cluster at the center of the pipe? I am just curious as I have not done any animation but can think of a dozen modeling uses for that.
Well there are two basic questions I have because I have not been following this from the beginning.
(1) Lets simplify things, say I have just a straight cv curve and I select all the cv's and create a cluster. The cluster is at the center of the curve and when I move it ALL the cv's move equally. But in your model they move proportionately (with a fall off) like the center vert has a wieght of 1 and all the verts to each side have progressively smaller weights.
(2) how are you squishing the curve from either end? You have a cluster at the end parented to a sphere and you move the sphere and the entire curve shortens like it is being scaled with a pivot at the opposite end.
Let me know if this question makes more sense. I have not done any animation and so the basic mechanics of how you are controlling the curve with the spheres is completely eluding me.
alridey.....Ah now I understand. I have another project that I need to get done but I plan to tinker with this as time permits because the math of it intrigues me.
Thank you.
Rick
isn't it just an extrude with construction history intact. the cluster is on the curve and the curve is deforming the cylinder not the cluster.