This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
Why if you smooth a selection of faces, this action affects the vertex normal of other faces?
e.g. With a polygon cube if you smooth the upper face, you'll notice the vertex normals of the bottom face affected
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