Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 29-09-2011 , 11:38 AM
Registered User
Join Date: Jan 2004
Location: Japan
Posts: 227

Demoreel 2011 Taka

Hello.

being long time since my last post.
But as always I come back here where everything started for me.
This simple site has being improving so much from when I became a member.

Demoreel_Main_640_mpeg2video.mpg - YouTube

Here is my reel, CC are more than welcome, since will be crucial for my job hunting from now on, and making my reel better.

Thanks
Taka

# 2 29-09-2011 , 06:09 PM
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The thin red line
Join Date: Aug 2009
Location: England
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Looks great I think I liked the cloth simulation best............dave




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# 3 29-09-2011 , 07:18 PM
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Location: Michigan, USA
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Very good work


"If I have seen further it is by standing on the shoulders of giants." Sir Isaac Newton, 1675
# 4 01-10-2011 , 04:24 AM
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Join Date: Jan 2004
Location: Japan
Posts: 227
Thanks Dave, ctbram.

The cloth simulation was a test project that I was doing to make the simulation to be transferred to conventional bone setup, since Game Engine only support bones setup, but for animation making purpose I want it the simulation so would shorter the amount of animation production.

It`s not 100% done, and I though was bad choice to use that model, since was high res unfinished model, plus the render took so long that I needed to reduce the frame rate time.
But I`m glad and relief, since you like it, with mean it is not that bad right.

# 5 01-10-2011 , 12:16 PM
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Maniacal boy king of Babylon
Join Date: Aug 2005
Location: the netherlands
Posts: 1,605
Well I know I can't judge since I am not able to finish even one piece ( I am to perfectionistic, never happy with the end result), but I do know one or two things :

The reel is too long and the build up is too slow, a lot of the people who have to watch demoreels only watch the first 30 seconds, if it doesn't do anything for them they just turn it off.So always put your best piece first and your second best piece in the end.

It's also a bit unclear as to what you want to apply for, it's really better to specialize in something to get a foot in the door and once you're in, start broadening your skillset.

# 6 03-10-2011 , 12:23 PM
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Join Date: Jan 2004
Location: Japan
Posts: 227
Mastone:
Thanks for the cc, and yes i agree with "too slow building up". that was the feedback I got it most from my colleagues.
So as I keep applying for jobs, I will keep working on those projects, and many others that I have, "unfinished" projects as always.

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