Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 01-10-2011 , 06:19 PM
Registered User
Join Date: May 2011
Posts: 6

Polygons turning transparent?

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Polygons become transparent after extrude, and the only way I have found to solve this matter is by reopening the file. Even toggling to wireframe then back to shade doesn't work.

Is there any other way to fix this problem please (other than reopening the file every so often)?
Any help is much appreciated.
Thanks.


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# 2 01-10-2011 , 06:50 PM
Acid44
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Posts: n/a
same thing happens to me every now and again, don't know what causes it, but I just reassign the shader when it happens

# 3 01-10-2011 , 09:43 PM
honestdom's Avatar
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Join Date: Oct 2007
Location: London
Posts: 2,381
do you have backface culling on? the normals are probably flipped.

# 4 03-10-2011 , 03:08 AM
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Join Date: May 2011
Posts: 6
Thanks Acid, yeah, I just reapplied the texture now too, seems a lot easier than reopening a file :/

@honestdom Not really sure what backface culling is or where to find it; however I've checked the normals, and they are facing the right way.. I think it's just glitchy..

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