fastest easiest way to model
Is the 'drag vertices to match a 2d image' still the preferred way to model say a human figure? I heard using mudbox was faster but wouldn't that be a pain since all that sculpting would create a weird mess of misshapen and unsymmetrical polygons?
should I go to maya from mudbox or vice versa?
Last edited by jarwulf; 04-10-2011 at 07:18 AM.