Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 12-10-2011 , 04:54 PM
TravisCowsill's Avatar
Registered User
Join Date: Oct 2011
Posts: 135

Modeling my logo



Last edited by TravisCowsill; 12-10-2011 at 04:57 PM.
# 2 12-10-2011 , 09:32 PM
honestdom's Avatar
The Nurb Herd
Join Date: Oct 2007
Location: London
Posts: 2,381
doing a 2d logo in 3d is kinda weird.

# 3 12-10-2011 , 10:15 PM
EduSciVis-er
Join Date: Dec 2005
Location: Toronto
Posts: 3,374

doing a 2d logo in 3d is kinda weird.

I don't know why you'd say that, it gets done all the time... I think it looks neat, and there's a lot you could do with it from here.

# 4 12-10-2011 , 11:34 PM
honestdom's Avatar
The Nurb Herd
Join Date: Oct 2007
Location: London
Posts: 2,381
Yeah I guess you're right. Maybe it's just the nature of the logo. More specifically the table being flat and 3d.
weird was the wrong word any way. I thought people would mis-interperate what I wanted to say so opted for weird instead.

# 5 13-10-2011 , 02:58 PM
TravisCowsill's Avatar
Registered User
Join Date: Oct 2011
Posts: 135

I don't know why you'd say that, it gets done all the time... I think it looks neat, and there's a lot you could do with it from here.

Thanks man. Appreciated.

Here's where I'm sort of heading with it. May just add the lamp and ditch the chair. I can't, for the life of me though, get that last shadow in the back smoothed out. Totally stumped and tried everything. But my lights are being really problematic now anyway, so until i figure out what's going on, this will have to do for now.

Added metallic paint and a few lights. Simple stuff, but I'm happy with it for the purposes of the exercise.

user added image

Uploaded with ImageShack.us

# 6 13-10-2011 , 02:59 PM
EduSciVis-er
Join Date: Dec 2005
Location: Toronto
Posts: 3,374
Are you using ray trace shadows or depth map shadows? Are you wanting to add a fall-off to the spotlight as well?

# 7 13-10-2011 , 03:23 PM
TravisCowsill's Avatar
Registered User
Join Date: Oct 2011
Posts: 135
Depth map shadows. No fall off . Might adjust the penumbra a bit. This is sort of going more graphic that real. But who knows. I might re-work it to death in another direction. But the shadows resolution here are bugging me for sure.

# 8 13-10-2011 , 03:27 PM
EduSciVis-er
Join Date: Dec 2005
Location: Toronto
Posts: 3,374
Have you played with the resolution and the filter size on the dmap shadows?

# 9 13-10-2011 , 04:04 PM
TravisCowsill's Avatar
Registered User
Join Date: Oct 2011
Posts: 135
Not the filter yet.

Honestly I'm sort of jumping ahead without going through my lighting tutorials like I should, but had reached a basic skill set that allows me to play a bit here. So I'm sure there's stuff (see-lots) I'm missing right now. I was afraid to mess with the filters. I think I'll do that.

I just find it wierd that in my first scene (apartment) , the lights so far just went like butter.

And in this "scene" which is far more simple, it's like totally problematic. Maya. Go figure. Thanks for the assist pal.

Travis

# 10 13-10-2011 , 04:06 PM
EduSciVis-er
Join Date: Dec 2005
Location: Toronto
Posts: 3,374
It's not really filters, per se, it's just a value that determines fuzziness I think, so softer edges.

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads