Jake I have agree I would not bind the eyes to a main rig, but you would create a set of controllers for the eyes so you can animate each eye, eyelid and then both eyes. There are tutorials for this online.I haven't done a lot of animating but I didn't think eyes needed joints per say or need to be bound like skin does. You should just be able to apply an aim constraint to the eye to get it to move around.
Good Luck,
Jake
Most of the guys on these forums are self taught and are doiing it for fun, or the hopes of a great showreel or even prep work prior to heading into University. So its no worries we have alll got to start some where.Thanks. I just followed a tutorial on setting up eye controlers, I'm still learning though. Thins is not having a reliable learning source, such as schooling. I'm picking up peoples bad habbits, haha, but I guess that's part of learning from home, eh?