Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 13-10-2011 , 05:03 PM
ieoie's Avatar
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Join Date: Aug 2007
Location: The Netherlands
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Flipping AIM_Constraint

Hi People,

back again with the final things to get my bending tube functioning properly in my animation
thank you all for helping me out to get this far already.....

in the video i show the flipping of the aim constraint and some accumulative transformations i want to get rid of

in hope someone can help me out on this....

ps, world up vector to none or to object, can work for a single tube, but when attatching it to the teraeder it has some movement again....

this is a link to the file i use in the video, so you guys and girls are able to see what i did and maybe test your solutions....

https://www.ieoie.nl/Maya/000_2_Mono_Trion.zip

the video....
Flipping_Aim_Constraint - YouTube


thank you for sharing knowledge.....


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# 2 13-10-2011 , 07:37 PM
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Join Date: Aug 2009
Location: England
Posts: 4,472
Have you tryed using a locator for the up vector that might work...........dave




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# 3 13-10-2011 , 08:21 PM
ieoie's Avatar
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Join Date: Aug 2007
Location: The Netherlands
Posts: 88

Have you tryed using a locator for the up vector that might work...........dave

hi dave...

thx

yes that is a solution....
found this today aswell....

all is working properly now

changing the world up vector did the fl;ipping dissolve
and parent instead of point constraints to the tetra shape did dissolve the unwanted rotations

so all is fixed and am ready to start constructing.....

thx for your reply and willingness to help....


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The Universe is larger then you ever can think, But smaller then the size of your imagination.

all are welcome at www.ieoie.nl
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