yes I believe they are one of the reasons I believe that they are is because when I select the edges manually in the UV editor for each section that matches along an edge the same edge is selected on the model just not on the corresponding piece that shares the same edge I even tried to do an auto mapping to see if I was missing pieces and still I was not able to get matching edges to be selected much less to sew them together.First of all is your model combined properly and your verts merged??
I know this may sound like such a fundamental question but its quite common mistake when you are learning and tend to overlook things
J
ok so I exported it as an .obj file then imported it back into Maya and now the entire scene is one object rather than several smaller objects it also created several N-gons that did not exist before in the scene by pulling and merging what seem to be random verts to seemingly random places in the model...Okay sure, yeah I have had this in 2011. I was checking the obvious first.
Well as with everything maya -if all else fails, export the object as an obj file and import it, this usuall clkears any 'junk' off the model that maybe hanging around....then lets see where we are....
J
I don't know how to export as an .ma or .mb file that hasn't been covered in any of my classes its always been .obj and when I looked at the options ma and mb were not in the listExporting and importing are no exact science. If your exporting from maya to maya then leave it as a ma or mb file. Obj files are not native to maya but are supported.
publicFunction (Chris) - Sent from my iPhone using Tapatalk
I did try to separate them and it did not work the whole scene remained as one object also several of my verts had been moved warping the scene almost beyond recognition it would have been easier to start from scratch than it would have been to try to untangle the mess it become when I opened the .obj fileAh see youve taken it out of context.
Err No.....by exporting as an obj it will strip any crap off the file. Otherwise exporting as an MB or MA you are just keeping the nodes together every time plus an MA will create a bigger file size
When you import the obj you should separate the object back to how it was, it isnt merged. Its a temporary combine as such.
J
that should be simple enough since its the Taj3 from the resources section of this site (currently page 5) unless you are referring to the .obj file I made when trying to export it I did delete that particular one but I could easily export it again and send it to you if the problem re-occurs. on a side note there are UV maps provided with the file when I downloaded it and if I use those maps then the edge selection works perfectly I'm able to get the edges selected without problems and to sew them together; however, there are parts of the scene that are not mapped properly so the texture stretches and warps over some areas which is why I was mapping them out myself when I encountered these problems.MMM well that shouldnt happen no way, not exporting an obj out. Or any other file come to think of it.
I'd like to see the maya scene and try it myself
J